Saturday, February 21, 2009

Super Me-Droid

I decided to spend all of yesterday relaxing and playing video games. Turns out most video games are just filled to the brim with various themes we've been seeing around a lot lately (ancient gods, mind control, Masonry) and it's an effective medium through which symbols may be interacted with. Since video games are made for children (at least, when I was a kid they were) the themes are beamed into the mind at a very susceptible time. The aspect of controlling the action on the screen actually makes the effect somewhat stronger, more interactive than watching a movie. Here's the difference: Movies are more like you are bound and subjected to whatever is happening, video games are where you are subjected to the same type of stuff but have a small margin of control to guide yourself away from things that will kill you and kill them in an alternate reality. Side scrolling games give an impression of "spinning", as your eyes are focused on the center of the screen, moving your character to the right or left moves the background in the opposite direction, giving the illusion of movement. This seems extremely dissociative, and the thing about dissociative themes is that they work completely subconsciously, and they work because you are in a trance state while playing a video game. There is also a ton of "subliminal" imagery, depicting some astrological signs and some other really strange disturbing stuff...


Super Metroid

In this game you are an androgynous (a woman in a red and yellow robot suit, luciferian colors) space bounty hunter. Let's begin:

Here's the first level, a space station:


Notice our main character Samus (Shamash/Shemesh, ancient Sun God/Goddess) looks a bit like ancient Egyptian renditions of Horus,complete with phallus/gun-arm, and Samus's "power suit" is reverse-engineered from the spiritual techology of an alien race of bird-people. On the walls are Aquarian wavy lines, aligned vertically. Also notice the numerous 11 11s, 8/Infinity symbols, and the Checkerboards in the center of the screen. At the end of this level you fight Ridley, which is a giant flying space dragon alien who attempts to kill you with his giant phallic tail. After you defeat him, you escape the space station, which bears an interesting symbol:



An 8-rayed Chaos starg8. I think the purple blob in the corner looks like a giant sphincter, and the asteroids are little turds. Could just be me, though. The stargate-station self-destructs, and you are sent to Planet Zebes.



I stared at this screen for at least 15 minutes in disgust. I see a few things in it, mainly I see Samus standing on top of a giant asshole, complete with spread buttocks and androgynous features on the undercarriage (two breasts and one erection in the middle), the ship moves up and down as if it were breathing. A two-headed demon-like figure (the green part is the horn, they "mirror" into eachother) can also be seen, here's one head of it:



See it now? If you keep looking at the picture of her whole ship you will see all sorts of weird shit I don't want to get into.



This image shows Shamash standing under a ray of light emerging from a single eye.

I think that's all I can handle for now... Next up, Super Mario Bros 3. Mario stands for "Marduk" and looks like a penis and King Koopa is Tiamat, who is falsely associated with dragons. That will be my next post.

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